![]() With the ability to move around in a 3D world, stealth and the action events, there is so much more than we ever had with a point-and-click adventure.”Ĭharles Cecil believes the game will appeal to both mainstream and adventure gamers. If they don’t get a puzzle after a certain amount of time, we will probably give them the answer if they go looking for it. ![]() We don’t want the player to be frustrated by puzzles. But we’re taking a completely different attitude. This game does have puzzles and we’re very proud of the fact that it has puzzles. To stop the player from progressing too fast you had to make it difficult and you had to make it obscure. “Puzzles became more and more obscure and to the vast majority of people the games became boring. “One of the problems with point-and-click adventures is that there was a grammar developed by people and the people who were in the club understood was the grammar was, and the people outside didn’t,” Charles reasons. Next: the problem with point-and-click adventures. Perhaps paradoxically, Broken Sword 3 does both. Some believe the genre has to stay the same. With the current drought in adventure games, the future of the genre has been a lively topic on many adventure-related message boards. As a genre the adventure is extremely healthy and probably has as much – if not more – potential than any other genre.” “The point-and-click adventure is dead,” he exclaimed. The Sleeping Dragon promises to wrap these elements into a well-rounded trilogy.Ĭharles started the press conference with a statement that will surely cause for much controversy among adventure game traditionalists. The story reintroduces the Templars from the first game and brings back the concept of the geomantic powers from the second game. While Broken Sword 3 will introduce many new characters, it’s very much an amalgamation of the previous games. ![]() The Broken Sword series sees George Stobbart, a young American lawyer, team up with French journalist Nico Collard to solve a murder mystery entangled in ancient myths. After their debut title Lure of the Temptress, Revolution quickly established itself as Europe’s leading adventure game developer – first as the adventure division of the now-defunct Virgin Interactive, later as a fully independent studio.īroken Sword: The Shadow of the Templars and its sequel Broken Sword 2: The Smoking Mirror are their biggest commercial successes to date, with exceptional sales numbers on both the PC and Playstation. “I personally believe that it represents the 20 years that I have spent writing adventures.” “This is the game I have always wanted to write and it is certainly the best I have ever designed,” Charles proudly boasts. Broken Sword 3 is pioneering a new generation of streamlined 3D adventures that – if successful – will send point-and-click down the same road as the text parser interface. His confidence makes you believe that he's really onto something revolutionary. As Charles Cecil set forth in a presentation, Broken Sword 3 presents an important evolution from the traditional point-and-click adventure game. Adventure fans have been tracking the progress of Broken Sword 3: The Sleeping Dragon for many months, but Revolution Software’s ambitious project has now officially been premiered to the gaming press at the ECTS games show in London. ![]()
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